Forums > Brautigan & Tuck Holdings Public Forum > Topic: 911 System
| Sep 5th 2007, 14:40 Lindsay Druart |
911 System
Edited by author Sep 5th 2007, 14:57 |
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| Interesting but I have a few questions about it. It sounds like the online help system to me with a fancy name...I have this in my office for my land company for customers to click and get an agent to tp to the office as well as this has been used in Toxia now for almost a year now that looks like a pay phone to alert Game Masters in the event of griefing or rule breaking on the sim. Does your system do something else that your annoucement didn't cover? Otherwise, this product has already been in wide use for over a year under another name. I am looking for a better contact solution but it doesn't appear that your system does anything innovative. If you could, explain the system in detail? Thanks! :) |
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| Sep 5th 2007, 17:19 IntLibber Brautigan |
Re: 911 System | |
| As stated, it has a central server database of agents, but has satellite devices deployable in any sim. A resident in any sim with a satellite only has to shout a message on 911 channel, and the message and a tp link are sent to all registered agents for them to tp to the residents location for assistance. Like I said, this is the first of its kind, we shopped for systems to meet our needs and did not find any that were satisfactory. The closest we could find was the JLU's panic button system, but that required residents to wear the panic button as a hud, and the JLU keeps control of the system itself. Secondly, our system is built in with anti-spamming/anti-griefing features to prevent abuse of the system. |
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| Sep 5th 2007, 17:37 Lindsay Druart |
Re: 911 System | |
| Ah ok. Sounds good. Is it deployed on your sim? I would like to try it out some time. | ||
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| Sep 15th 2007, 09:19 IntLibber Brautigan |
Re: 911 System | |
| The 911 system has been deployed in all BNT sims for several weeks now. The PN attempted to spam the system with scripted object messages in the recent grid attacks, but failed, as we had foreseen that potential exploit already and had countered it before it was exploited. The 911 system code is now being upgraded to work with our soon to be released Rat Thing profiler system as well, using a common agent key server and security agent HUD. |
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| Sep 15th 2007, 13:55 Servme Nakamura |
Re: 911 System | |
| I'd like to ask a few questions about the 911 system as well IntLibber. How do we know - as estate owners relying on the system - that agents are online all the time, that they will be able to deal with the trouble at hand, and that they will be able to actually reach the sim? If an agent TP's in and has no "powers" their use seems rather limited apart from being present and possibly documenting what exactly happened for later review by the estate owner. Or would we need to grant officer powers to the complete BnT security force? If a group of griefers arrives and hogs the sim, blocking all new arrivals, the 911 system will take the call, but actual help will not be able to intervene. It may seem as criticism at first, but trust me, if I wouldn't bother asking for extra information if I wasn't interested in the potential of your system. Would you mind if I actually tested the system in a BnT sim? Or is there a demo version/area available that could give potential buyers/users more insight? Thanks in advance. Feel free to contact me in world if you feel that would be more appropriate. |
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| Sep 16th 2007, 11:34 Mark Lock |
Re: 911 System | |
| hi I'm Mark Lock the 911 system developer, first of all I want to thank you for your interest in this product and for the questions, second , I'm really sorry for my delay in replying your message, I'm really busy inworld and I rarely connect to SLcapex. Your first question is about agents , yes , you need to orginze your own security and being able to cover as many hours a day as you can , otherwise , I want to let you know that I'm working on opening a new service based on the 911 system, we can provide customers with a security service , in this case only our client will be installed in customer's sims and it will be connected to our server , so that when you call, our agents (avaible many hours a day and night), once the customer grants them necessary powers , they will be able to come in fight and ban griefers. Yes necessary powers are needed, that's why we will include in the service a banlink master , so that we can ban ppl even if we are not in the sim, anyway , once we have necessary powers we can use special weapons to push griefers out of the sim, anyway most sims supports 50+ avatars in a sim at the same time , griefing groups don't usually have that man power, no griefing group tp 50 ppl in a sim. Yes you can test the product , please send me an inworld IM before you test it , thank you. feel free to contact me inworld or leave a message here if you have any other question. Thank you |
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